Since you re using unity free put the plane on a specific layer.
Unity stop light going through walls.
I am in a room where there is no light and i can see the.
But if i look on the other side of the left wall which has the same wall in the opposite direction i have lights passing through up and down and a little on the wall in front of the camera.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
Trying to solve this for each wall section i added a child gameobject marked as static.
In that case you ll need to be a bit more clever.
These options have obvious edge cases that can t be easily resolved.
I ve sized the collider to be 0 1 larger than the section of the wall.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
Most of the time this works.
Is there a way to stop the light going through walls.
Baking your lightmaps will fix it.
Unity is the ultimate game development platform.
Regarding the slight light seam in the upper scene view that is an artifact of the realtime lighting.
This gameobject has a boxcollider on it.
Hi i have a light source with shadows in a maze in this scene it is the only one light source.
I don t fall through the floor.
The layers are the dropdown box in the upper right of the inspector.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
About 40 of the time i can drive through the walls.
You have a point light source behind some walls.
Now the light will not affect the object.