The walls are basic cubes with colliders.
Unity physics hang object on wall.
Almost every object in the world bounces after an impact.
I want it to smoothly bounce off the wall like a real pool cue ball would.
You could do something like this by not parenting the object to the player s hands and making it kinematic but instead using a physics joint of some kind to have the object be pulled around by the player s hand while still having the physics system solve against collisions with walls etc.
Noticed a few people having an issue where when jumping they were sticking to walls.
Thanks for this solution i may end up having to use it.
Turns out that unity s default physics material on all objects has friction settings of 0 4 if you create a new physics material and apply this to your walls then adjust the friction to be 0 then the problem will disappear.
When my character moves into a wall while in air the force applied to the wall causes the player to stick to the wall for several seconds before falling.
Active 1 year 4 months ago.
Unity c bounce off wall.
Ask question asked 1 year 4 months ago.
The problem with physics collision detection is that sometimes when the speed of an object is too high in this case as a result of a force added to the rigid body the collision wont be detected.
Object has a non trigger sphere collider.
Meaning every object will not bounce unless your override the default physics material or apply a physics material to the objects in your scene with a bounciness value higher than 0.
Thats like sticking a fork into a toaster scrambling it around and expecting the toaster to deliver toast if you want to collide with objects that does never move obstacles walls etc they should also have a collider but not a rigidbody.
Never ever use the transform to move physics objects.
The reason is that the code you are executing is running at x ammount of steps per seconds so sometimes the rigidbody will go through the collider.
Unity object going through wall.
I actually discovered another little extra thing on this topic.
Might not be ideal if you have angle.
My object begins to spin when collides with the wall.
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Unity s internal default physics material has no bounce at all.
But whenever the cue ball hits the wall of the table it just stops.
What i ve tried and checked.